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PostPosted: Mon Jun 12, 2006 9:07 pm 
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Joined: Mon May 15, 2006 8:41 am
Posts: 62
hi guys so if i get an d64 game then converted it to dfi with the kernal load is should work?


Last edited by paulm on Tue Jun 13, 2006 9:46 am, edited 1 time in total.

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PostPosted: Mon Jun 12, 2006 9:25 pm 
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Yes they work - just read the second post on this page:

http://rrforum.ath.cx/viewtopic.php?t=3 ... c&start=60

Ed


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PostPosted: Wed Jun 14, 2006 2:09 pm 
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hi guys can any one tell me how to compile ide 64 games to dfi. do we still need to use the cbm convert to do this ? if any one can help me please post cheers

paul


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PostPosted: Wed Jun 14, 2006 6:08 pm 
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Joined: Wed May 31, 2006 12:21 am
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You have to use cbmconvert to build a DFI, but it's very easy.

Here is an example for converting an IDE64-fixed game:

Doc Bacardi wrote:
Download 'flimbos_quest_dfi.zip' or build it yourself:
  1. Download the ide fixed game:
    ftp://c64.rulez.org/pub/c64/IDE64/Games/Flimbos_Quest.zip
  2. Unzip the archive 'Flimbos_Quest.zip' to a new directory. You will get the files '!boot', '!note' and a lot of level files like '1a'.
  3. Make sure that only the 26 files from the flimbo's quest archive are in the directory. Run this command:
    Code:
    cbmconvert -nF flimbosq.dfi *

    Cbmconvert will complain a lot about 'Unknown type, defaulting to PRG', but that's ok.
    The files just don't have the '*.prg' ending and cbmconvert makes a guess.

That's it, copy the dfi and the new plugin to your MMC.


CU
Kratznagel


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PostPosted: Wed Jun 14, 2006 9:16 pm 
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Joined: Mon May 15, 2006 8:41 am
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yep ill give that a go cheers mate
paul


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