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Artillery Duel Network 1.0 Released
https://www.retrohackers.org/viewtopic.php?f=5&t=333
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Author:  Schema [ Sat Jan 12, 2008 6:31 am ]
Post subject:  Artillery Duel Network 1.0 Released

Image

Hi all,

I've taken my Artillery Duel Network game for the C64 as far as I intend to. Playable, and supports the RR-Net, ETH64 and the new FB-Net.

Info page:
http://home.ica.net/~leifb/commodore/duel/

Download it here:
http://noname.c64.org/csdb/release/?id=45526

Source code is here! (copy/paste into browser)
http://home.ica.net/~leifb/commodore/duel/artillery (1.0) Jan 11 2008.zip

Enjoy!

Author:  MagerValp [ Wed Jan 16, 2008 4:02 pm ]
Post subject: 

Very neat. I still haven't had the opportunity try it with anyone else than myself, which is quite lame...

Would it be possible/meaningful to separate the network code into a networked game library? Making it plug'n'play with a small tic-tac-toe game (or something equally simple) as a demo might be useful.

Author:  Schema [ Wed Jan 16, 2008 7:01 pm ]
Post subject: 

All I did was use Six's netlib64 library with a few tweaks and stuff removed.

Six used to make it available for a standalone download, but the link[1] is dead. He gave me permission to include the version I have (which is actually old) with the game's source.

Any code that's game-specific starts with duel- , the rest is mostly netlib stuff.


[1] http://thedarkside.ath.cx/netlib64/index.html

Author:  Schema [ Wed Jan 16, 2008 7:27 pm ]
Post subject: 

It would be easy to whip up a quick tic-tac-toe game. The turn-based gameplay would be very similar to what's there now.

I'm already thinking ahead to something fancier though that's multiplayer, with a Java server keeping things co-ordinated.

Just not sure what type of game. MMORPG? 4-player Pacman? Tank sim? Racing?

Author:  Stinky [ Wed Jan 16, 2008 7:34 pm ]
Post subject: 

Schema wrote:
Just not sure what type of game. MMORPG? 4-player Pacman? Tank sim? Racing?


Laser squad/Lords of Chaos. :D

Author:  MagerValp [ Thu Jan 17, 2008 9:29 am ]
Post subject: 

Schema wrote:
All I did was use Six's netlib64 library with a few tweaks and stuff removed.


That's just the low level stuff though. On top of that you've added a turn based game protocol, hosting/connecting, configuration, etc.

Stinky wrote:
Schema wrote:
Just not sure what type of game. MMORPG? 4-player Pacman? Tank sim? Racing?


Laser squad/Lords of Chaos. :D


Seconded :) Burning Horizon has disassembled Laser Squad extensively...

Author:  Stinky [ Thu Jan 17, 2008 10:19 am ]
Post subject: 

MagerValp wrote:
Seconded :) Burning Horizon has disassembled Laser Squad extensively...


Sweet, I'd like to take a look at that myself.

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